British Policeman Illustration (Stylized 3d Textured illustration)
I’ve been experimenting with Substance painter recently and I wanted to do a full character here’s the results so far.
First I blocked out the character, then I added a multires modifier to sculpt the details and a noise displace modifier to give it some variation.
Next, I imported the low poly and the high poly model to substance painter and baked the detail onto the low poly model. After that, I stared the texturing process, which was super fun to do. Finally, The textures where imported back to blender and I added some grass to a plane using the geometry modifier to add a bit of variation to the scene.
Character design, modelling, and texturing all done by me .
Hope you like it!